

A creative brief is a document containing information about the tone, mood, story, and gameplay feel of the game.

What directions were you given as to how the soundtrack for Second Extinction should feel?At the beginning of my work on the project, I was given a creative brief by Dominic Vega, the Audio Director. Thank you for your patience while we made sure that Second Extinction will be an all-round success. Until then, we have many blog posts, teasers, and other bits lined up! Stay on the lookout for them as they’ll contain a lot of information about the finished game and how we made the decisions leading up to it. While we don’t yet know when exactly the new release date will be, we’ll let you know as soon as we lock in this very special day! We are just as eager to launch Second Extinction as you are to play it. We understand the frustration that comes with the delay of a game’s launch date and the uncertainty of when it’ll actually be released and can confidently say: We relate. That is why we are now looking at a release date in 2023.

We want to make sure to deliver a high quality game while retaining a healthy work environment for our small development team. These bugs include some crash issues that we’ve been having difficulties reproducing, which increases the time it takes to fix them. While we were originally aiming for a November launch window, we need more time to iron out some particularly stubborn bugs. We’ve been making great progress, however the road there presented more hurdles than we initially thought.
#SECOND EXTINCTION CROSS PLAY FULL#
After announcing the delay, we went straight to work fixing the remaining issues and giving Second Extinction the last polish before sending it off at Full Launch. A lot has happened since our last blog post.
